Pro Evolution Soccer 2010 Details!
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It seems a tad early for me, but Konami have announced PES 2010 for the PS3, Xbox 360, PC, PSP, PS2 and mobile phones.
Yep, it seems that only Nintendo consoles will be without the classic soccer game.
Anyway, here’s what they are promising for this/next years update…
- Gameplay: “PES 2010 focuses on enhancing the excitement
of matches between players, making for a truly challenging experience
that will constantly test the player. Intuitive zonal defending will
cover spaces and players need to look constantly for new ways to
attack. PES 2010 focuses on being a real football simulation, as it
requires both strategic play and quick reactions, as in real life. In
addition to key out-field elements, goalkeepers are more versatile and
with abilities matching those of modern shot-stoppers. The game’s
referees have also been reworked, with smarter AI elements allowing
them to make more balanced calls during matches.” - Improved Visuals: “PES 2010 has undergone a major visual
revamp, with its celebrated player likenesses and animations now even
closer to those of real-life players – including live player
expressions to be depicted with an improved lighting system which
differentiates between various conditions! Stadium detail is also
massively improved, with the grass and other in-stadium elements finely
depicted.” - All-new Animations and Moves: “Animations now dovetail into
each other seamlessly, with dribbling and shots on goals worked into
dribbling animations. More individual skills are also on show,
including new flicks and tricks that have a definite showing on the way
a game flows. Several elements have been completely reworked, with the
dribbling, turning and kicking animations greatly enhanced, while there
is a noticeable change in pace when a player passes a ball from a
standing position than from within a run.” - Enhanced Master League: “Master League has been thoroughly
renewed with the enhancement of managerial aspects, which enables users
to enjoy managing a team for a longer career lifespan. Seen by many as
a key contributor to the series’ success, the Master League elements in
PES 2010 have been bolstered by far-ranging and vital new additions,
dedicated to enriching the mode.” - AI: “The Tokyo team has worked to improve the AI of the
game, with Teamvision 2.0 implemented. Midfielders and defenders now
work together to cover open space and close down attacks, meaning that
cover can be provided for lower-ranked defenders. This also has the
additional effect of removing soft goals, thus returning PES 2010 to
its simulation roots. In terms of attacking, players can also now move
several players (at) once, sending them into different areas, opening
up more goal-scoring possibilities than ever before. As such, PES 2010
necessitates a new level of control from the player. Strategic thinking
is as important as quick passing, but the new system greatly opens the
way the player oversees control of the team. In free kick scenarios,
for instance, players can now instigate the runs of the players
awaiting the ball in the penalty area.” - Individual Play Characteristics: “In previous PES games, the
team formation has determined the movements of the players. PES 2010
introduces a new system wherein the individual attacking and defending
nature of the players is integral to the way they play. Each player
enjoys unique AI tied into their best abilities, and is reflected in
the actions of their team mates – i.e. if a player who is known to be a
good crosser of the ball is in possession, more players will flood the
penalty area to receive it. Similarly, if a player is known to be good
with close control, defenders will work to cover their stronger side,
while lone strikers will be automatically supported by midfielders on
receipt of the ball.” - Strategy Use: “A new power gauge system allows users to
balance their strategy in a quick, but wide-ranging way before a match.
Every element – pass frequency, movement, the line of defence, width of
play, or the position of the front line – can be altered to match those
of a favoured club: Juventus Turin are a dangerous side on the
counter-attack, for instance, while FC Barcelona use width in their
attack. These formulations can be altered at any point, too, with Home
and Away matches forcing different circumstances on the user, as does
the rigours of a Master League season.” - Enhanced Online: “A new dedicated section of the Tokyo team
is committed to improving the online side of PES 2010. More
downloadable content is also planned. Konami has supported PES 2009
with the release of new licensed teams, transfer updates, etc, and this
support will grow for PES 2010. Team and content updates are planned
throughout the game’s lifespan. These will make the game even more
bespoke to the player’s match day needs.” - Match-Day Atmosphere: “Crowd reactions to the on-field
action are now more varied, with all new chants and cheers. The subtle
difference between Home and Away matches will be reproduced, and the
crowd will react spontaneously to specific situations in a game,
showing their disdain or pleasure as fouls are committed and goals
scored. Likewise, the commentary has been altered to offer a fresher,
more concise overview of the game.” - Penalties: “An all-new system has been implemented, offering greater control, placing and accuracy.”
- Exclusive Europa League License: “Konami has strengthened
its relationship with UEFA and can announce it has secured the
exclusive video game rights for the Europa League Licence (formerly
known as the UEFA Cup). In addition Konami will be enhancing and
developing the use of the UEFA Champions League within PES 2010 to make
even better use of the best club football competition in the world.”
Okay, got all that?
Good.
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