Pro Evolution Soccer 2010 Details!

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It seems a tad early for me, but Konami have announced PES 2010 for the PS3, Xbox 360, PC, PSP, PS2 and mobile phones.

Yep, it seems that only Nintendo consoles will be without the classic soccer game.

Anyway, here’s what they are promising for this/next years update…

  • Gameplay: “PES 2010 focuses on enhancing the excitement
    of matches between players, making for a truly challenging experience
    that will constantly test the player. Intuitive zonal defending will
    cover spaces and players need to look constantly for new ways to
    attack. PES 2010 focuses on being a real football simulation, as it
    requires both strategic play and quick reactions, as in real life. In
    addition to key out-field elements, goalkeepers are more versatile and
    with abilities matching those of modern shot-stoppers. The game’s
    referees have also been reworked, with smarter AI elements allowing
    them to make more balanced calls during matches.”
  • Improved Visuals: “PES 2010 has undergone a major visual
    revamp, with its celebrated player likenesses and animations now even
    closer to those of real-life players – including live player
    expressions to be depicted with an improved lighting system which
    differentiates between various conditions! Stadium detail is also
    massively improved, with the grass and other in-stadium elements finely
    depicted.”
  • All-new Animations and Moves: “Animations now dovetail into
    each other seamlessly, with dribbling and shots on goals worked into
    dribbling animations. More individual skills are also on show,
    including new flicks and tricks that have a definite showing on the way
    a game flows. Several elements have been completely reworked, with the
    dribbling, turning and kicking animations greatly enhanced, while there
    is a noticeable change in pace when a player passes a ball from a
    standing position than from within a run.”
  • Enhanced Master League: “Master League has been thoroughly
    renewed with the enhancement of managerial aspects, which enables users
    to enjoy managing a team for a longer career lifespan. Seen by many as
    a key contributor to the series’ success, the Master League elements in
    PES 2010 have been bolstered by far-ranging and vital new additions,
    dedicated to enriching the mode.”
  • AI: “The Tokyo team has worked to improve the AI of the
    game, with Teamvision 2.0 implemented. Midfielders and defenders now
    work together to cover open space and close down attacks, meaning that
    cover can be provided for lower-ranked defenders. This also has the
    additional effect of removing soft goals, thus returning PES 2010 to
    its simulation roots. In terms of attacking, players can also now move
    several players (at) once, sending them into different areas, opening
    up more goal-scoring possibilities than ever before. As such, PES 2010
    necessitates a new level of control from the player. Strategic thinking
    is as important as quick passing, but the new system greatly opens the
    way the player oversees control of the team. In free kick scenarios,
    for instance, players can now instigate the runs of the players
    awaiting the ball in the penalty area.”
  • Individual Play Characteristics: “In previous PES games, the
    team formation has determined the movements of the players. PES 2010
    introduces a new system wherein the individual attacking and defending
    nature of the players is integral to the way they play. Each player
    enjoys unique AI tied into their best abilities, and is reflected in
    the actions of their team mates – i.e. if a player who is known to be a
    good crosser of the ball is in possession, more players will flood the
    penalty area to receive it. Similarly, if a player is known to be good
    with close control, defenders will work to cover their stronger side,
    while lone strikers will be automatically supported by midfielders on
    receipt of the ball.”
  • Strategy Use: “A new power gauge system allows users to
    balance their strategy in a quick, but wide-ranging way before a match.
    Every element – pass frequency, movement, the line of defence, width of
    play, or the position of the front line – can be altered to match those
    of a favoured club: Juventus Turin are a dangerous side on the
    counter-attack, for instance, while FC Barcelona use width in their
    attack. These formulations can be altered at any point, too, with Home
    and Away matches forcing different circumstances on the user, as does
    the rigours of a Master League season.”
  • Enhanced Online: “A new dedicated section of the Tokyo team
    is committed to improving the online side of PES 2010. More
    downloadable content is also planned. Konami has supported PES 2009
    with the release of new licensed teams, transfer updates, etc, and this
    support will grow for PES 2010. Team and content updates are planned
    throughout the game’s lifespan. These will make the game even more
    bespoke to the player’s match day needs.”
  • Match-Day Atmosphere: “Crowd reactions to the on-field
    action are now more varied, with all new chants and cheers. The subtle
    difference between Home and Away matches will be reproduced, and the
    crowd will react spontaneously to specific situations in a game,
    showing their disdain or pleasure as fouls are committed and goals
    scored. Likewise, the commentary has been altered to offer a fresher,
    more concise overview of the game.”
  • Penalties: “An all-new system has been implemented, offering greater control, placing and accuracy.”
  • Exclusive Europa League License: “Konami has strengthened
    its relationship with UEFA and can announce it has secured the
    exclusive video game rights for the Europa League Licence (formerly
    known as the UEFA Cup). In addition Konami will be enhancing and
    developing the use of the UEFA Champions League within PES 2010 to make
    even better use of the best club football competition in the world.”

Okay, got all that?

Good.

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