5 Casualties of Casual Games
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November 30, 2009 · By
Okay, before this article destroys the casual games industry, I just want to say that I am all in favour of casual games. They have brought various generations of people who wouldn’t usually know what a controller is into the world of video games. Mario Kart Wii and Warioware are two of the most enjoyable games of this generation and less we forget; the entity that is LittleBigPlanet.
But there have been some casualties in this casual game transition.
Some have been bigger than others so let’s begin with the character that needs to be out of intensive care as quickly as possible.
Sonic the Hedgehog
Ah, Sonic. I remember waking up on Christmas day in 1992, running through to the living room, unwrapping Sonic 2 and playing it until my eyeballs bled. Sonic 2 is without a doubt one of the greatest games ever. Nothing but a hedgehog, a couple of his fellow characters, a spin dash and a jump.
That’s all Sonic needed back then but now he’s running around with bloody swords. If he’s not doing that he’s changing into wearhogs and why you ask?
To make his games more kid friendly. How good would Sonic Unleashed have been if the Wearhog hadn’t made an appearance?
And although Mario and Sonic at the Olympics sold billions it was a travesty to old school Sonic fans. How the hell could anyone beat Sonic in a race?
It beggars belief. Sega are trying to undo the damage with the announcement of “Project Needlemouse” but it may be too late to save their mascot from casual destruction.
Rayman
Now here’s a blast from the past. Rayman was one of the premium platformers on the PS1. He would use his hand to grab, punch and swing from start to finish in a glorious amount of colourful worlds, always with great bosses.
Then they came…
The Rabbids.
They started off as the enemy of Rayman back on the PS2, however the game didn’t sell too well. But then along came the Wii and with it a cavalcade of people looking to not play games but mini-games.
Ubisoft saw the potential here and sprung on it. Now Rayman is a retired character and any hope of him getting a new game, by himself, is dead and gone with the latest incarnation of the Rabbids where, as far as I can see, he is absent and not accounted for.
Banjo Kazooie
Banjo-Kazooie on the N64 and now Xbox Live is brilliant. The sequel, Banjo-Tooie, was one of the best sequels ever to grace the game industry.
Everyone waited with baited breath to see what the next gen version of Banjo would be. We were not impressed. Instead of various worlds and great platforming we got a build-your-own-cart and race it around. Granted there were a few platforming bits but there wasn’t enough.
Just think how good this game could have been if they would have dropped the kart building and concentrated on the level design and more zany moves?
It could have been spectacular.
Let’s just hope the sequel will have what it deserves to have, a bear, a bird and a whole lair of worlds to explore on the back of said bird.
Nintendo
Now this is quite a weird one that will probably raise a few eyebrows because Nintendo has made billions off the casual games industry but with this amazing wealth comes a great price; they have lost the respect of hardcore gamers.
Granted you can get all the stars in Super Mario Galaxy and you can try to unlock everything in Super Smash Brothers Brawl but at the end of the day they have really neglected us hardcore gamers.
Recently they have been trying to get us back on side with Madworld and House of the Dead Overkill, but while both these games where received reasonable well, it just doesn’t make up for the likes of Summer Beach Sports and the awful Wii Music.
Maybe Nintendo will one day chose to take a hit in profits and focus on their “niche” market of hardcore gamers but I can’t see it happening anytime soon.
Grand Theft Auto Chinatown Wars
Which leads me onto this sob story.
Chinatown Wars is one of the best reviewed games of the year. It mixed the old school top down perspective of GTA 1 and 2 with the new version of Liberty City coupled with amazing mini-games where you hotwire cars and make guns. On top of that, it had the usual amazing writing we have come to expect from Rockstar and all the violence and murder you would find in any GTA game.
But it had one very big flaw…
It was a hardcore game trying to make it big on a casual console.
Chinatown Wars has the unfortunate stigma of being one of the only 18 certificate games on the DS and it shows. This amazing game has sold around 90,000 units in its first 2 weeks of release. Quite shocking when GTA 4 made 3.6 million on its first day of release. If this game was on PSN or Xbox Live it would have sold in the millions but no, Rockstar wanted to try and break into that casual market and, though it pains to say, they failed.

Speaking as someone who has played games all my life – I think Nintendo’s attitude to any self-toting ‘hardcore gamer’ that rejects the Wii, should be ‘good riddance.’ If these people had stuck behind Nintendo and its N64/Gamecube efforts, Nintendo wouldn’t have had to radicalise and broaden itself out to a new market.
The sad thing is, Nintendo still does care. Hopefully the new generation growing up will have a respect for Nintendo that the older generation in the end chose not to.
True there are a lot of people that have owned n64s and gamecubes myself being of of them with regards to the n64 that have abandoned Nintendo but everyone I know over the age of 18 that has a Wii has either bought another console or just stoped playing it altogether because there just isnt good enough hardcore games on it. I use to respect Nintendo a lot but when I turn on the T.V. and see it advertising wii sports or wii fit week after week after week and not advertising games such as Madworld or Overkill it makes me think that all they care about is the money. I know thats what all games companies care about but when I had an N64 I honestly thought Nintendo was in it for the gamers.
The Wii is a serious commercial success, and it’s a creditably piece of kit, especially in changing the way games are played.
However I think that the shift from immersive games which drag you in and keep you spellbound for WEEKS of real time (every single Elder Scrolls game, Baldur’s Gate, GTA3 or even San Andreas) to these infinitaly updateable mini-game fests (brain training, wii fit etc.) will hurt the industry in the long run, because the people who buy them are in it for the social-zeitgesit thing pummelled into their head by hours, nay weeks of TV advertising.
It’s like the gaming version of the X-Factor – hollow, emotionless and you can be damned sure there will be another one along in a minute.
As a commited (yet I wouldnt go so far as to say hardcore) gamer, I love the games which drag you in for weeks, which have you empathising with incidental characters, which have you frantically button bashing because Solid Snake is about to die and it’ll be YOUR FAULT…
…those in the know understand what I mean.
Of course the games with near-infinite replay (Sonic 1-3 especially) have their place, and an important one – but as someone who regards gaming as an artform, I’d rather see games which are immersive, emotive and have that sheer WOW factor getting the props that some very basic, but marvelously marketed stuff is getting at the moment.
Even the REAL games are getting shorter, how long was Modern Warfare 2 – four hours? That’s PATHETIC! Then again, I suppose we are meant to wait for the add-on pack…
I agree with the Modern Warfare too length issue, I mean, we wait two years for what? A four hour experience?
I’m not into online shooters, I prefer single player so now I’ve got to wait for another 2 years, and even if they do some dlc single player story missions, how long will they be, my guess; not very long…
You are all brainless
Yes we are. But we enjoy it, as long as we aren’t playing a new-gen console, and that is the point of this conversation: The gaming industry is more into money than the entertainment of the people playing it.